![]() With all the weapons upgrades researched, this can mow down behemoth biters as fast as they come. The 3:1 ratio gives good overlapping fields of fire to the flamethrowers while keeping the power pole wiring simple and easily tileable. Behind that are flamethrower and laser turrets. Belt of uranium ammo is fed by burner inserters, which means this should keep firing even in a power outage (have I ever had a power outage long enough for that to be necessary? no, but that's beside the point). Here is my late-game "lol come at me bro" biter defense wall, also tileable. Here's a T junction that lines up with it, I'm particularly happy with how this design turned out. The length between signals is sufficient to let me run 2 locomotive, 8 car trains if I want (currently they're all 1x4s though). I made that into a blueprint, with the power poles and signals very carefully lined up to make it tileable. Here is an example straight-line segment. My current main save, which I have "only" 30 hours in, I decided to ridiculously future-proof my train network from the start, and run 4-lane rails everywhere. ![]() I think on a future playthrough I may go out of my way to arrange the bus in Roy G. Off to the left is an assembly producing artillery shells and feeding them to logistic robots.ĭidn't aim to have the belts look like a rainbow but I really like it. ![]()
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